![]() Weird West's map was circular, and has multiple winding paths with tight turns throughout the level, and a single river winding around the area.This map shows some details that indicate at least a plotline and some challenges were present when Weird West was cut for deadlines. According to a few NPCs in the area, they apparently escaped from a "CUT FOR DEADLINES" room.Ī layout of Weird West's map and its corresponding Game Globe was later released by developers of the game. The inflatable sheep in Banjoland do not fit in the retro-themed area, while they would have fit in a western area.One of them could have belonged to a cut world. There are two Grunty Challenges in Jiggosseum.Trophies this would bring, as the new total trophy amount would be a multiple of 4, this would become a nice round 150. Adding one more world of a reasonable number of challenges (+15) and accounting for the 4 extra T. The music played during L.O.G.'s Lost Challenges is very western-styled, and could be related to the cut world's music. ![]() has a comment relating to a similarly-named area: "You should be grateful, I could've sent you to Hoedown Town. Legend tells of it being a wondrous place, but alas, it no longer exists." Instead, it has several boarded-up buildings discussed by local NPCs as being remnants, mentioning the docks used to be "twice as long" and "See all these boarded-up buildings? They used to have doors that led to the Weird West Game World. The seaside is the only section of Showdown Town without a world entrance.There are several remnants and references left to it throughout the game: Weird West appears to be quite a late cut. The Game Globe was going to show a miniature version of the world expanding to the edges, which is a departure (and a bit weird) from the single object idea seen in Game Globes. Developer concept art shows the full level design originally planned for Weird West: it was originally going to take place in a large circular area, with a lake to the left, buildings to the north, a mountain in the center, and pathways and rivers linking the sections together. A variety of speculation and scattered developer hints suggests it would have been a western-styled world with a strange twist, such as polystyrene buildings. Weird West is a scrapped world from Banjo-Kazooie: Nuts & Bolts. Patch 1.04 will also come with some miscellaneous tweaks, as described in a Steam news post, including a tracker for your kill count, a tweak to attacks with blunt weapons, and an optional higher amount of slow motion while aiming for folks who want it.Weird West World created by Steve Malpass This brief video shows the starting point of the new narrative thread. This is obviously designed for experienced players, and if you do decide to play it this way, you'll also find some new side content that fills out t he lore oef the Nimp Heads and the resurrection process. ![]() While playing, you can discover "Nimp Heads" which will let you revive if killed, but if you run out of them, death is permanent and your save is deleted. In this mode, manual saves aren't possible and you'll only have a single auto-save slot. Next up is "Nimpossible mode", which introduces permadeath to Weird West. Weird West's twin-stick controls were trickier to make work in 3D than you might initially expect, although the controls in general are also one of the main thing's I've seen people criticise most. Let's start with the "experimental" aiming sytem, in which "the camera controls are preserved while aiming." Here's a video of it briefly in action: The twin-stick shooter slash immersive sim slash supernatural cowboy bonanza has had several post-release quality-of-life updates, and 1.04 has some substantial additions of its own, including a new permadeath mode and an alternative aiming system. ![]() On September 13th, patch 1.04 will arrive for Weird West.
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